﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>IT博客-buf-随笔分类-Graphics</title><link>http://www.cnitblog.com/buf/category/8851.html</link><description>BE something YOU love 
and understand

</description><language>zh-cn</language><lastBuildDate>Sun, 29 Apr 2012 00:51:29 GMT</lastBuildDate><pubDate>Sun, 29 Apr 2012 00:51:29 GMT</pubDate><ttl>60</ttl><item><title>vega prime - 在MFC窗口中嵌入vp的基类</title><link>http://www.cnitblog.com/buf/archive/2012/04/22/79175.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Sun, 22 Apr 2012 05:40:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2012/04/22/79175.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/79175.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2012/04/22/79175.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/79175.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/79175.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: MFC中嵌入VP的方法及CThreadingVP基类。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2012/04/22/79175.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/79175.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2012-04-22 13:40 <a href="http://www.cnitblog.com/buf/archive/2012/04/22/79175.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>vega prime - 实现volume line</title><link>http://www.cnitblog.com/buf/archive/2012/04/05/78579.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Thu, 05 Apr 2012 11:14:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2012/04/05/78579.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/78579.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2012/04/05/78579.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/78579.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/78579.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在vega prime中运行NVIDIA SDK中体积线例子。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2012/04/05/78579.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/78579.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2012-04-05 19:14 <a href="http://www.cnitblog.com/buf/archive/2012/04/05/78579.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>vega prime basics - 禁用cull</title><link>http://www.cnitblog.com/buf/archive/2012/04/04/78556.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Wed, 04 Apr 2012 07:29:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2012/04/04/78556.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/78556.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2012/04/04/78556.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/78556.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/78556.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: vega prime对指定节点禁用剔除的方法。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2012/04/04/78556.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/78556.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2012-04-04 15:29 <a href="http://www.cnitblog.com/buf/archive/2012/04/04/78556.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>vega prime basics - 注册事件通知</title><link>http://www.cnitblog.com/buf/archive/2012/03/15/78109.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Thu, 15 Mar 2012 11:42:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2012/03/15/78109.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/78109.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2012/03/15/78109.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/78109.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/78109.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在vega prime中实现事件注册/通知的简单例子。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2012/03/15/78109.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/78109.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2012-03-15 19:42 <a href="http://www.cnitblog.com/buf/archive/2012/03/15/78109.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>vega prime basics - 弄清方向先</title><link>http://www.cnitblog.com/buf/archive/2012/03/13/78086.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Tue, 13 Mar 2012 15:38:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2012/03/13/78086.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/78086.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2012/03/13/78086.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/78086.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/78086.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在vega prime场景中绘制坐标系的简单例子。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2012/03/13/78086.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/78086.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2012-03-13 23:38 <a href="http://www.cnitblog.com/buf/archive/2012/03/13/78086.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>快速生成迷彩模式的纹理</title><link>http://www.cnitblog.com/buf/archive/2011/11/25/76437.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Fri, 25 Nov 2011 12:30:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/11/25/76437.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/76437.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/11/25/76437.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/76437.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/76437.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 小巧的ps插件，免费哦。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/11/25/76437.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/76437.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-11-25 20:30 <a href="http://www.cnitblog.com/buf/archive/2011/11/25/76437.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Heightmap rendering in OGRE / Heightmap to mesh (renderable)</title><link>http://www.cnitblog.com/buf/archive/2011/08/23/75159.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Tue, 23 Aug 2011 15:09:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/08/23/75159.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/75159.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/08/23/75159.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/75159.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/75159.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在ogre环境中绘制heightmap的一些链接。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/08/23/75159.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/75159.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-08-23 23:09 <a href="http://www.cnitblog.com/buf/archive/2011/08/23/75159.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>OGRE Texture Blending 纹理混合 (1)</title><link>http://www.cnitblog.com/buf/archive/2011/07/27/74877.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Tue, 26 Jul 2011 16:37:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/07/27/74877.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/74877.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/07/27/74877.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/74877.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/74877.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 使用OGRE Material Script实现简单的纹理混合。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/07/27/74877.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/74877.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-07-27 00:37 <a href="http://www.cnitblog.com/buf/archive/2011/07/27/74877.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>在OGRE中画坐标轴</title><link>http://www.cnitblog.com/buf/archive/2011/07/24/74828.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Sun, 24 Jul 2011 08:24:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/07/24/74828.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/74828.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/07/24/74828.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/74828.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/74828.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 使用manualobject在ogre中绘制坐标轴的例子。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/07/24/74828.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/74828.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-07-24 16:24 <a href="http://www.cnitblog.com/buf/archive/2011/07/24/74828.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>OGRE Official Tutorial Framework</title><link>http://www.cnitblog.com/buf/archive/2011/07/24/74827.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Sun, 24 Jul 2011 08:08:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/07/24/74827.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/74827.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/07/24/74827.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/74827.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/74827.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一个简单的ogre程序框架。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/07/24/74827.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/74827.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-07-24 16:08 <a href="http://www.cnitblog.com/buf/archive/2011/07/24/74827.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Blender学习笔记 4# Die Another Way</title><link>http://www.cnitblog.com/buf/archive/2011/05/05/73474.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Thu, 05 May 2011 12:01:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/05/05/73474.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73474.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/05/05/73474.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73474.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73474.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Blender学习笔记 4# Die Another Way&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/05/05/73474.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73474.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-05-05 20:01 <a href="http://www.cnitblog.com/buf/archive/2011/05/05/73474.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Blender学习笔记 3# Material, Texture and Bones Basics</title><link>http://www.cnitblog.com/buf/archive/2011/05/03/73461.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Tue, 03 May 2011 09:24:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/05/03/73461.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73461.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/05/03/73461.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73461.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73461.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Blender学习笔记 3# Material, Texture and Bones Basics&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/05/03/73461.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73461.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-05-03 17:24 <a href="http://www.cnitblog.com/buf/archive/2011/05/03/73461.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Blender学习笔记 2# Modeling Basics Cont.</title><link>http://www.cnitblog.com/buf/archive/2011/05/03/73458.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Tue, 03 May 2011 03:24:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/05/03/73458.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73458.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/05/03/73458.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73458.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73458.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Blender学习笔记 2# Modeling Basics (2)&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/05/03/73458.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73458.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-05-03 11:24 <a href="http://www.cnitblog.com/buf/archive/2011/05/03/73458.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Blender学习笔记 1# Modeling Basics</title><link>http://www.cnitblog.com/buf/archive/2011/05/01/73452.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Sun, 01 May 2011 15:58:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/05/01/73452.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73452.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/05/01/73452.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73452.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73452.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Blender学习笔记 1# Modeling Basics&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/05/01/73452.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73452.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-05-01 23:58 <a href="http://www.cnitblog.com/buf/archive/2011/05/01/73452.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Bump / Normal / Displacement / Parallax Mapping</title><link>http://www.cnitblog.com/buf/archive/2011/04/26/73419.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Tue, 26 Apr 2011 09:54:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/04/26/73419.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73419.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/04/26/73419.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73419.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73419.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 各种mapping。。。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/04/26/73419.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73419.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-04-26 17:54 <a href="http://www.cnitblog.com/buf/archive/2011/04/26/73419.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>VS2005编译PagedGeometry 1.1.0</title><link>http://www.cnitblog.com/buf/archive/2011/04/20/73380.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Wed, 20 Apr 2011 07:13:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/04/20/73380.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73380.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/04/20/73380.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73380.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73380.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: PagedGeometry 1.1.0无痛编译。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/04/20/73380.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73380.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-04-20 15:13 <a href="http://www.cnitblog.com/buf/archive/2011/04/20/73380.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>OGRE录像 Movie recording in OGRE</title><link>http://www.cnitblog.com/buf/archive/2011/04/15/73348.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Fri, 15 Apr 2011 04:57:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/04/15/73348.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73348.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/04/15/73348.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73348.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73348.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: OGRE录像 Movie recording in OGRE&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/04/15/73348.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73348.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-04-15 12:57 <a href="http://www.cnitblog.com/buf/archive/2011/04/15/73348.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Ogre1.7.2 Far clip plane, shadow type and rendering subsystem</title><link>http://www.cnitblog.com/buf/archive/2011/03/13/73084.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Sun, 13 Mar 2011 03:47:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/03/13/73084.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73084.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/03/13/73084.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73084.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73084.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Same Ogre program bahaves differently when different rendering subsystem (opengl/directx) is used.&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/03/13/73084.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73084.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-03-13 11:47 <a href="http://www.cnitblog.com/buf/archive/2011/03/13/73084.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>OgreSDK1.7.2 VC8 VS2005 Sample 正常初始化失败</title><link>http://www.cnitblog.com/buf/archive/2011/03/10/73061.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Thu, 10 Mar 2011 15:22:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/03/10/73061.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73061.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/03/10/73061.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73061.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73061.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 解决VS2005SP1链接预编译的Ogre1.7.2库出现的“正常初始化失败”问题。。。。&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/03/10/73061.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73061.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-03-10 23:22 <a href="http://www.cnitblog.com/buf/archive/2011/03/10/73061.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[zz] 图形处理 OpenGL硬件加速</title><link>http://www.cnitblog.com/buf/archive/2011/03/09/73049.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Wed, 09 Mar 2011 15:45:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/03/09/73049.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/73049.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/03/09/73049.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/73049.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/73049.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: OpenGL on windows, opengl32.dll and ICD.&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/03/09/73049.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/73049.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-03-09 23:45 <a href="http://www.cnitblog.com/buf/archive/2011/03/09/73049.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>VS2005编译OpenGL红宝书示例代码</title><link>http://www.cnitblog.com/buf/archive/2011/03/02/72909.html</link><dc:creator>buf</dc:creator><author>buf</author><pubDate>Wed, 02 Mar 2011 12:47:00 GMT</pubDate><guid>http://www.cnitblog.com/buf/archive/2011/03/02/72909.html</guid><wfw:comment>http://www.cnitblog.com/buf/comments/72909.html</wfw:comment><comments>http://www.cnitblog.com/buf/archive/2011/03/02/72909.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/buf/comments/commentRss/72909.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/buf/services/trackbacks/72909.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Compiling OpenGL Programming Guide sample code using VS2005.&nbsp;&nbsp;<a href='http://www.cnitblog.com/buf/archive/2011/03/02/72909.html'>阅读全文</a><img src ="http://www.cnitblog.com/buf/aggbug/72909.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/buf/" target="_blank">buf</a> 2011-03-02 20:47 <a href="http://www.cnitblog.com/buf/archive/2011/03/02/72909.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>