﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>IT博客-Flashlizi's blog-专注Flash相关开发-随笔分类-AS3</title><link>http://www.cnitblog.com/flashlizi/category/6110.html</link><description /><language>zh-cn</language><lastBuildDate>Sun, 02 Oct 2011 22:01:31 GMT</lastBuildDate><pubDate>Sun, 02 Oct 2011 22:01:31 GMT</pubDate><ttl>60</ttl><item><title>AS3自身loading演示示例</title><link>http://www.cnitblog.com/flashlizi/archive/2007/10/29/35522.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 29 Oct 2007 03:06:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/10/29/35522.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/35522.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/10/29/35522.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/35522.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/35522.html</trackback:ping><description><![CDATA[本例只适合用flash cs3与as3开发必须要把所有内容都做到一个swf文件中，实现swf的自身loading。<br>要点：<br>1、取消绑定了类的元件的&#8220;在第一帧导出&#8221;的设置。<br>2、在flash发布设置中的actionscript3.0设置中把&#8220;导出帧中的类&#8221;改为2。<br><br><a href="http://www.flashrek.com/demo/SelfLoading/SelfLoading.rar"><strong>演示示例源文件下载&gt;&gt;&gt;</strong></a> 
<img src ="http://www.cnitblog.com/flashlizi/aggbug/35522.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-10-29 11:06 <a href="http://www.cnitblog.com/flashlizi/archive/2007/10/29/35522.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>AS3类：CRC32校验类</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33198.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 08:03:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33198.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33198.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33198.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33198.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33198.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 此类是根据java.util.zip中CRC32类写的AS3版CRC32校验类。&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33198.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33198.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 16:03 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33198.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>FlProject：我的第一个Flash CS3插件</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33197.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 08:01:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33197.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33197.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33197.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33197.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33197.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Flash CS3里的project那真叫一个鸡肋，感觉基本没什么用处。前一阵想起jsfl，于是便做了一个FlProject给自己用。基本上满足了我的一些需求：不离开flash IDE就可以浏览本地文件夹，可以很方便的添加和删除文件夹，as，fla等，能起到一定的项目管理作用。&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33197.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33197.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 16:01 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33197.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Function类的call方法的深入研究</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33194.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 07:49:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33194.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33194.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33194.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33194.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33194.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 从as1，2开始Function类就有call和apply2个方法了。相信大家对这2个方法的应该有一些了解，这2个方法的第一个参数thisObject在有些时候很有用，合理利用他们可以使函数表现得像另一个对象的方法，而不将函数存储在该对象中。&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33194.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33194.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 15:49 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33194.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>AS3的一些优化计算方法</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33189.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 07:34:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33189.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33189.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33189.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33189.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33189.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 今天在John Grden的Blog上看到一篇关于AS3优化计算的文章：Optimizations for AS3 calculations，觉得不错，把其中的一些方法记录下来。<br><br>1、用乘法来代替除法（当除数可转化为有限数的时候）。比如var n:Number = value *0.5;要比var n:Number = value / 2;快。但差别并不是很大。只有在需要大量计算情况下，比如3D引擎中差别才比较明显。<br><br>2、用位运算代替除2或乘2。比如10>>1要比10*2快，而10<<1要比10*2快。从测试来看位运算几乎比乘除快一倍，但是一般情况下，我们不能选择位运算，比如我们就不能用13>>1来代替13/2，尽管前者比后者运算速度更快，但2者的运算结果却不一样。所以还是要看具体情况。<br>&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33189.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33189.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 15:34 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33189.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>游戏开发者的AS3数据结构</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33186.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 07:27:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33186.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33186.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33186.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33186.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33186.html</trackback:ping><description><![CDATA[Michael&nbsp;Baczynski根据他多年的flash游戏开发经验开发了一套游戏开发者的AS3数据结构（<a href="http://lab.polygonal.de/ds/" target=_blank>AS3&nbsp;Data&nbsp;Structures&nbsp;For&nbsp;Game&nbsp;Developers</a>）。其中包括多维数组（Multi-Dimensional&nbsp;Arrays）、队列（Queue）、堆栈（Stack）、树（Tree）、二元树（Binary&nbsp;Tree）、二元搜索树和哈希表（Binary&nbsp;Search&nbsp;Tree&nbsp;(BST)&nbsp;and&nbsp;Hash&nbsp;Table）、连接列表（Linked&nbsp;Lists）、图表（Graph）、位向量（Bit&nbsp;Vector）等等，而且作者还在他的<a href="http://lab.polygonal.de/category/data-structures/" target=_blank>博客</a>中对这些数据结构有非常详细而精彩的实例讲解，不管是不是从事flash游戏开发都有非常值得借鉴的地方，本人强烈推荐！<br><br><a href="http://lab.polygonal.de/ds/" target=_blank>AS3数据结构源码</a><br><a href="http://www.polygonal.de/ds/api/" target=_blank>API文档</a>
<img src ="http://www.cnitblog.com/flashlizi/aggbug/33186.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 15:27 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33186.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>FlashTail：简单实用的Actionscript调试工具</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33184.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 07:00:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33184.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33184.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33184.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33184.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33184.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 本工具特点：<br>1、简单又方便，无需像其他debuger工具那样要在flash中添加多余的调试代码，只需简单的trace()就OK！<br>2、as2，as3均可调试。<br>3、不存在跨域、安全沙箱问题。<br>4、不管你的flash运行在什么程序上，浏览器还是其他应用程序。（除开AIR）都可以获取trace信息。&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33184.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33184.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 15:00 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33184.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>