﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>IT博客-桂湖山BLOG-随笔分类-game develop</title><link>http://www.cnitblog.com/yggl1889/category/5827.html</link><description /><language>zh-cn</language><lastBuildDate>Mon, 26 Sep 2011 15:03:29 GMT</lastBuildDate><pubDate>Mon, 26 Sep 2011 15:03:29 GMT</pubDate><ttl>60</ttl><item><title>推荐c/c++的阅读顺序:</title><link>http://www.cnitblog.com/yggl1889/archive/2010/08/26/68434.html</link><dc:creator>桂湖山</dc:creator><author>桂湖山</author><pubDate>Thu, 26 Aug 2010 07:36:00 GMT</pubDate><guid>http://www.cnitblog.com/yggl1889/archive/2010/08/26/68434.html</guid><wfw:comment>http://www.cnitblog.com/yggl1889/comments/68434.html</wfw:comment><comments>http://www.cnitblog.com/yggl1889/archive/2010/08/26/68434.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/yggl1889/comments/commentRss/68434.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/yggl1889/services/trackbacks/68434.html</trackback:ping><description><![CDATA[<p>当读者有一定c/c++基础<br>推荐的阅读顺序:<br>level 1<br>从&lt;&lt;essential c++&gt;&gt;开始，短小精悍，可以对c++能进一步了解其特性<br>以&lt;&lt;c++ primer&gt;&gt;作字典和课外读物，因为太厚不可能一口气看完<br><br>level 2<br>然后从&lt;&lt;effective c++&gt;&gt;开始转职，这是圣经，请遵守10诫，要经常看，没事就拿来翻翻<br>接着是&lt;&lt;exceptional c++&gt;&gt;，个人认为Herb Sutter主席大人的语言表达能力不及Scott Meyers总是在教育第一线的好<br>顺下来就是&lt;&lt;more effective c++&gt;&gt;和&lt;&lt;more exceptional c++&gt;&gt;，请熟读并牢记各条款<br>当你读到这里，应该会有一股升级的冲动了<br><br>level 3<br>&lt;&lt;insied the c++ object model&gt;&gt;看过后如一缕清风扫去一直以来你对语言的疑惑，你终于能明白compiler到底都背着你做了些什么了，这本书要细细回味，比较难啃，最好反复看几遍，加深印象<br>看完上一本之后，这本&lt;&lt;The design and evolution of c++&gt;&gt;会重演一次当年C++他爹在设计整个语言过程中的历程<br><br>level 4<br>&lt;&lt;the c++ standard library&gt;&gt;是stl的字典，要什么都可以查得到<br>学c++不能不学stl，那么首先是&lt;&lt;effective stl&gt;&gt;，它和圣经一样是你日常行为的规范<br>&lt;&lt;generic programming and the stl&gt;&gt;让你从oo向gp转变<br>光用不行，我们还有必要了解stl的工作原理，那么&lt;&lt;stl源码剖析&gt;&gt;会解决你所有的困惑<br><br>level 5<br>对于c++无非是oo和gp，想进一步提升oo，&lt;&lt;exeptional c++ style&gt;&gt;是一本主席这么多年的经验之谈，是很长esp的<br>一位stl高手是不能不去了解template的，&lt;&lt;c++ template&gt;&gt;是一本百科全书，足够你看完后对于gp游刃有余<br>&lt;&lt;modern c++ design&gt;&gt;是太过聪明的人写给明眼人看的</p>
<p>好书有很多，不能一一列举<br>以上我的读书经历，供各位参考。接下来的无非就是打怪练级，多听多写多看；boost、stl、loki这些都是利器，斩妖除魔，奉劝各位别再土法练钢了。</p>
<p>at last，无他，唯手熟尔。</p>
<p><br></p>
<img src ="http://www.cnitblog.com/yggl1889/aggbug/68434.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/yggl1889/" target="_blank">桂湖山</a> 2010-08-26 15:36 <a href="http://www.cnitblog.com/yggl1889/archive/2010/08/26/68434.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[转载]游戏引擎列表</title><link>http://www.cnitblog.com/yggl1889/archive/2007/08/15/31886.html</link><dc:creator>桂湖山</dc:creator><author>桂湖山</author><pubDate>Wed, 15 Aug 2007 08:51:00 GMT</pubDate><guid>http://www.cnitblog.com/yggl1889/archive/2007/08/15/31886.html</guid><wfw:comment>http://www.cnitblog.com/yggl1889/comments/31886.html</wfw:comment><comments>http://www.cnitblog.com/yggl1889/archive/2007/08/15/31886.html#Feedback</comments><slash:comments>11</slash:comments><wfw:commentRss>http://www.cnitblog.com/yggl1889/comments/commentRss/31886.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/yggl1889/services/trackbacks/31886.html</trackback:ping><description><![CDATA[转载<br><br>
<div class="postText">
<div class="postTitle"><a  href="http://www.cppblog.com/singohgod/archive/2006/12/25/16833.html" class="postTitle2" id="viewpost1_TitleUrl"><font color="#1a8bc8">[转载]游戏引擎列表</font></a> </div>
<span style="color: red;">物理Engine</span> <br><br>novodex<br><a  href="http://www.novodex.com/" title="http://www.novodex.com/" target="_blank"><font color="#1a8bc8">http://www.novodex.com/</font></a><br><br>ode<br><a  href="http://ode.org/" title="http://ode.org/" target="_blank"><font color="#1a8bc8">http://ode.org/</font></a><br><br>Tokamak<br><a  href="http://www.adamdawes.com/programming/tokamak/index.html" title="http://www.adamdawes.com/programming/tokamak/index.html" target="_blank"><font color="#1a8bc8">http://www.adamdawes.com/programming/tokamak/index.html</font></a><br><br>Newton<br><a  href="http://www.physicsengine.com/" title="http://www.physicsengine.com/" target="_blank"><font color="#1a8bc8">http://www.physicsengine.com/</font></a><br><br>OPCODE<br><a  href="http://www.codercorner.com/Opcode.htm" title="http://www.codercorner.com/Opcode.htm" target="_blank"><font color="#1a8bc8">http://www.codercorner.com/Opcode.htm</font></a><br><br>flade (flash)<br>#<a  href="http://www.cove.org/flade/" title="http://www.cove.org/flade/" target="_blank"><font color="#1a8bc8">http://www.cove.org/flade/</font></a><br><br>物理引擎国人作的<br><a  href="http://blog.gameres.com/show.asp?BlogID=747&amp;column=0" title="http://blog.gameres.com/show.asp?BlogID=747&amp;amp;amp;amp;column=0" target="_blank"><font color="#1a8bc8">http://blog.gameres.com/show.asp?BlogID=747&amp;column=0</font></a><br><br><span style="color: red;">声音</span><br><br>openal<br><a  href="http://www.openal.org/" title="http://www.openal.org/" target="_blank"><font color="#1a8bc8">http://www.openal.org/</font></a><br><br>openal++<br><a  href="http://alpp.sourceforge.net/" title="http://alpp.sourceforge.net/" target="_blank"><font color="#1a8bc8">http://alpp.sourceforge.net/</font></a><br><a  href="http://sourceforge.net/projects/alpp/" title="http://sourceforge.net/projects/alpp/" target="_blank"><font color="#1a8bc8">http://sourceforge.net/projects/alpp/</font></a><br><br><span style="color: red;">人工智能</span><br><a  href="http://openai.sourceforge.net/" title="http://openai.sourceforge.net/" target="_blank"><font color="#1a8bc8">http://openai.sourceforge.net/</font></a><br><a  href="http://sourceforge.net/projects/openai/" title="http://sourceforge.net/projects/openai/" target="_blank"><font color="#1a8bc8">http://sourceforge.net/projects/openai/</font></a><br><br><span style="color: red;">3D Engine</span><br><br>blender<br><a  href="http://www.blendercn.org/" title="http://www.blendercn.org" target="_blank"><font color="#1a8bc8">http://www.blendercn.org/</font></a><br><a  href="http://www.deathblood.net/main/tutorial/" title="http://www.deathblood.net/main/tutorial/" target="_blank"><font color="#1a8bc8">http://www.deathblood.net/main/tutorial/</font></a><br><a  href="http://www.blenderart.org/index.html" title="http://www.blenderart.org/index.html" target="_blank"><font color="#1a8bc8">http://www.blenderart.org/index.html</font></a><br><a  href="http://bbs.blendercn.org/viewtopic.php?t=183" title="http://bbs.blendercn.org/viewtopic.php?t=183" target="_blank"><font color="#1a8bc8">http://bbs.blendercn.org/viewtopic.php?t=183</font></a> FTP <br><a  href="http://www.blendercn.org/download/blenderwiki/" title="http://www.blendercn.org/download/blenderwiki/" target="_blank"><font color="#1a8bc8">http://www.blendercn.org/download/blenderwiki/</font></a> Blender手册(From wiki.blendercn.org) <br><a  href="http://www.blendercn.org/download/tutorials/" title="http://www.blendercn.org/download/tutorials/" target="_blank"><font color="#1a8bc8">http://www.blendercn.org/download/tutorials/</font></a> 基础视频教程 <br><a  href="http://www.blendercn.org/download/blendercn/" title="http://www.blendercn.org/download/blendercn/" target="_blank"><font color="#1a8bc8">http://www.blendercn.org/download/blendercn/</font></a> Blender中文版 <br><a  href="http://www.blendercn.org/download/yafray/" title="http://www.blendercn.org/download/yafray/" target="_blank"><font color="#1a8bc8">http://www.blendercn.org/download/yafray/</font></a> Yafray渲染器 <br><a  href="http://www.blendercn.org/download/blenderart/blenderart_mag-1.zip" title="http://www.blendercn.org/download/blenderart/blenderart_mag-1.zip" target="_blank"><font color="#1a8bc8">http://www.blendercn.org/download/blenderart/blenderart_mag-1.zip</font></a> Blenderart杂志 <br><a  href="http://www.blendercn.org/download/blenderart/blenderart_mag-2.zip" title="http://www.blendercn.org/download/blenderart/blenderart_mag-2.zip" target="_blank"><font color="#1a8bc8">http://www.blendercn.org/download/blenderart/blenderart_mag-2.zip</font></a><br><a  href="http://www.blendercn.org/download/blendersc/" title="http://www.blendercn.org/download/blendersc/" target="_blank"><font color="#1a8bc8">http://www.blendercn.org/download/blendersc/</font></a> Blander源代码编译环境 <br><a  href="http://code.google.com/p/wpyre/" title="http://code.google.com/p/wpyre/" target="_blank"><font color="#1a8bc8">http://code.google.com/p/wpyre/</font></a> 分布式渲染<br><a  href="http://www.softlab.ece.ntua.gr/%7Ejpanta/Graphics/Kerkythea/" title="http://www.softlab.ece.ntua.gr/~jpanta/Graphics/Kerkythea/" target="_blank"><font color="#1a8bc8">http://www.softlab.ece.ntua.gr/~jpanta/Graphics/Kerkythea/</font></a> 场景编辑器，带材质编辑器<br><br>klayGE <br><a  href="http://klayge.sourceforge.net/" title="http://klayge.sourceforge.net/" target="_blank"><font color="#1a8bc8">http://klayge.sourceforge.net/</font></a> 中国人做的引擎.粘土<br><br>Axiom <br><a  href="http://axiomengine.sourceforge.net/" title="http://axiomengine.sourceforge.net" target="_blank"><font color="#1a8bc8">http://axiomengine.sourceforge.net/</font></a> c#版的OGRE<br><br>CAL3D<br><a  href="http://sourceforge.net/projects/cal3d/" title="http://sourceforge.net/projects/cal3d/" target="_blank"><font color="#1a8bc8">http://sourceforge.net/projects/cal3d/</font></a> 骨骼动画引擎<br><br>OGRE<br><a  href="http://www.ogre3d.org/" title="http://www.ogre3d.org/" target="_blank"><font color="#1a8bc8">http://www.ogre3d.org/</font></a><br><a  href="http://ofusion.inocentric.com/" title="http://ofusion.inocentric.com/" target="_blank"><font color="#1a8bc8">http://ofusion.inocentric.com/</font></a><br><a  href="http://chronos.digitalsentience.com/" title="http://chronos.digitalsentience.com/" target="_blank"><font color="#1a8bc8">http://chronos.digitalsentience.com/</font></a><br><br>Irrlicht<br><a  href="http://irrlicht.sourceforge.net/" title="http://irrlicht.sourceforge.net/" target="_blank"><font color="#1a8bc8">http://irrlicht.sourceforge.net/</font></a> 官方<br><a  href="http://www.irrlicht3d.org/" title="http://www.irrlicht3d.org/" target="_blank"><font color="#1a8bc8">http://www.irrlicht3d.org/</font></a> 作者blog<br><a  href="http://irredit.irrlicht3d.org/" title="http://irredit.irrlicht3d.org/" target="_blank"><font color="#1a8bc8">http://irredit.irrlicht3d.org/</font></a> 场景编辑器<br><a  href="http://www.gdtoolkit.8m.net/" title="http://www.gdtoolkit.8m.net/" target="_blank"><font color="#1a8bc8">http://www.gdtoolkit.8m.net/</font></a> toolkit<br><a  href="http://irrlichtnetcp.sourceforge.net/" title="http://irrlichtnetcp.sourceforge.net/" target="_blank"><font color="#1a8bc8">http://irrlichtnetcp.sourceforge.net/</font></a> .net包装<br><a  href="http://irrklang.irrlicht3d.org/" title="http://irrklang.irrlicht3d.org/" target="_blank"><font color="#1a8bc8">http://irrklang.irrlicht3d.org/</font></a> irr配套的声音库和编辑器<br><a  href="http://irrlichtitalia.altervista.org/start/" title="http://irrlichtitalia.altervista.org/start/" target="_blank"><font color="#1a8bc8">http://irrlichtitalia.altervista.org/start/</font></a><br><a  href="http://46577.rapidforum.com/area=11" title="http://46577.rapidforum.com/area=11" target="_blank"><font color="#1a8bc8">http://46577.rapidforum.com/area=11</font></a><br><a  href="http://flysnow.cnblogs.com/" title="http://flysnow.cnblogs.com/" target="_blank"><font color="#1a8bc8">http://flysnow.cnblogs.com/</font></a><br><br>mesa3d<br><a  href="http://www.mesa3d.org/" title="http://www.mesa3d.org/" target="_blank"><font color="#1a8bc8">http://www.mesa3d.org/</font></a><br><br>Crystal Space 3D SDK<br><a  href="http://www.crystalspace3d.org/" title="http://www.crystalspace3d.org/" target="_blank"><font color="#1a8bc8">http://www.crystalspace3d.org/</font></a><br><br><span style="color: red;">GUI</span><br><br>CEGUI<br><a  href="http://www.cegui.org.uk/" title="http://www.cegui.org.uk/" target="_blank"><font color="#1a8bc8">http://www.cegui.org.uk/</font></a><br><br>CEGUI#<br><a  href="http://ceguisharp.sourceforge.net/" title="http://ceguisharp.sourceforge.net/" target="_blank"><font color="#1a8bc8">http://ceguisharp.sourceforge.net/</font></a> CEGUI C#版<br><br><span style="color: red;">通信引擎</span><br><br>raknet<br><a  href="http://www.rakkarsoft.com/" title="http://www.rakkarsoft.com/" target="_blank"><font color="#1a8bc8">http://www.rakkarsoft.com/</font></a> 开原的网络引擎,商用收费<br><br>enet<br><a  href="http://enet.cubik.org/" title="http://enet.cubik.org" target="_blank"><font color="#1a8bc8">http://enet.cubik.org/</font></a> udp可靠传输<br><br>tnl<br><a  href="http://www.opentnl.org/" title="http://www.opentnl.org/" target="_blank"><font color="#1a8bc8">http://www.opentnl.org/</font></a> torque network library <br><br>udt<br><a  href="http://udt.sourceforge.net/" title="http://udt.sourceforge.net/" target="_blank"><font color="#1a8bc8">http://udt.sourceforge.net/</font></a><br><br>Sockets Lib<br><a  href="http://www.alhem.net/Sockets/" title="http://www.alhem.net/Sockets/" target="_blank"><font color="#1a8bc8">http://www.alhem.net/Sockets/</font></a><br><br>hawk<br><a  href="http://www.hawksoft.com/" title="http://www.hawksoft.com/" target="_blank"><font color="#1a8bc8">http://www.hawksoft.com/</font></a><br><br>linux upnp sdk<br><a  href="http://sourceforge.net/projects/upnp/" title="http://sourceforge.net/projects/upnp/" target="_blank"><font color="#1a8bc8">http://sourceforge.net/projects/upnp/</font></a><br><br><span style="color: red;">脚本</span><br><br>天使脚本引擎,类c<br><a  href="http://www.angelcode.com/" title="http://www.angelcode.com/" target="_blank"><font color="#1a8bc8">http://www.angelcode.com/</font></a><br><br><span style="color: red;">游戏引擎</span><br><br>Truevision3D<br><a  href="http://www.truevision3d.com/" title="http://www.truevision3d.com" target="_blank"><font color="#1a8bc8">http://www.truevision3d.com/</font></a> 不开源，支持多种语言 <br><br>Nebula 2<br><a  href="http://sourceforge.net/projects/nebuladevice" title="http://sourceforge.net/projects/nebuladevice" target="_blank"><font color="#1a8bc8">http://sourceforge.net/projects/nebuladevice</font></a><br><a  href="http://nebuladevice.cubik.org/" title="http://nebuladevice.cubik.org/" target="_blank"><font color="#1a8bc8">http://nebuladevice.cubik.org/</font></a><br><br>NeoEngine<br><a  href="http://www.neoengine.org/" title="http://www.neoengine.org/" target="_blank"><font color="#1a8bc8">http://www.neoengine.org/</font></a><br><br>Fly3D <br>#<a  href="http://www.fly3d.com.br/" title="http://www.fly3d.com.br/" target="_blank"><font color="#1a8bc8">http://www.fly3d.com.br/</font></a><br><a  href="http://fabio.policarpo.nom.br/fly3d/" title="http://fabio.policarpo.nom.br/fly3d/" target="_blank"><font color="#1a8bc8">http://fabio.policarpo.nom.br/fly3d/</font></a><br><br>OpenSceneGraph<br><a  href="http://www.physicsengine.com/" title="http://www.physicsengine.com/" target="_blank"><font color="#1a8bc8">http://www.physicsengine.com/</font></a><br><br>RealmForge<br><a  href="http://www.visual3d.net/" title="http://www.visual3d.net/" target="_blank"><font color="#1a8bc8">http://www.visual3d.net/</font></a> 官方<br><a  href="http://sourceforge.net/projects/realmforge" title="http://sourceforge.net/projects/realmforge" target="_blank"><font color="#1a8bc8">http://sourceforge.net/projects/realmforge</font></a> 项目地址<br><br>clan<br>#<a  href="http://www.clanlib.org/" title="http://www.clanlib.org/" target="_blank"><font color="#1a8bc8">http://www.clanlib.org/</font></a>
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<br><img src ="http://www.cnitblog.com/yggl1889/aggbug/31886.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/yggl1889/" target="_blank">桂湖山</a> 2007-08-15 16:51 <a href="http://www.cnitblog.com/yggl1889/archive/2007/08/15/31886.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>多纹理混合技术</title><link>http://www.cnitblog.com/yggl1889/archive/2007/07/27/30778.html</link><dc:creator>桂湖山</dc:creator><author>桂湖山</author><pubDate>Fri, 27 Jul 2007 04:13:00 GMT</pubDate><guid>http://www.cnitblog.com/yggl1889/archive/2007/07/27/30778.html</guid><wfw:comment>http://www.cnitblog.com/yggl1889/comments/30778.html</wfw:comment><comments>http://www.cnitblog.com/yggl1889/archive/2007/07/27/30778.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/yggl1889/comments/commentRss/30778.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/yggl1889/services/trackbacks/30778.html</trackback:ping><description><![CDATA[多纹理混合技术在地形渲染中用得很广泛，用来将非常不同的多个纹理（如石头和草）混合起来，看不出明显的边缘。例如，你可以用3个纹理（石头、草和沙子）来渲染一座山，在山的底部用草和沙子来混合。<br><br>&nbsp;&nbsp;&nbsp;&nbsp; 在OpenGL中通过<strong>ARB_multitexture</strong>和<font color="#000000"><strong>ARB_texture_env_combine</strong>扩展来实现多纹理混合。分为以下几个步骤：<br><br>&nbsp;&nbsp;&nbsp;&nbsp;1. 计算3个纹理各自的贡献，并将它们编码进顶点的颜色中，这样颜色的RGB部分控制纹理阶段0和1间的插值，颜色的ALPHA控制纹理阶段1和2间的插值。<br><br>&nbsp;&nbsp;&nbsp; 2. 使用GL_ARB_multitexture将3个纹理同时应用到物体表面。<br><br>&nbsp;&nbsp;&nbsp; 3. 将第一个纹理设为纹理阶段0。<br><br>&nbsp;&nbsp;&nbsp; 4. 在纹理阶段1，使用GL_INTERPOLATE_ARB在纹理阶段0的输出（第一个纹理）和阶段1的纹理之间用GL_SRC_COLOR（颜色的RGB部分）进行线性插值。<br></font><font color="#000000"><br>&nbsp;&nbsp;&nbsp; 5. 在纹理阶段2，使用GL_INTERPOLATE_ARB在纹理阶段1的输出（第一个纹理和第二个纹理的混合体）和阶段2的纹理之间用GL_SRC_COLOR（颜色的ALPHA部分）进行线性插值。<br><br>&nbsp;&nbsp;&nbsp; 典型的代码为：<br><br>&nbsp;&nbsp;&nbsp;&nbsp; glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );<br>&nbsp;&nbsp;&nbsp; glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB );</font>
<p><font color="#000000">&nbsp;&nbsp;&nbsp; glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB );//前面的纹理阶段<br>&nbsp;&nbsp;&nbsp; glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR );</font></p>
<p><font color="#000000">&nbsp;&nbsp;&nbsp; glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE );//当前的纹理<br>&nbsp;&nbsp;&nbsp; glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR );</font></p>
<font color="#000000">&nbsp;&nbsp;&nbsp; glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PRIMARY_COLOR_ARB);//基颜色<br>&nbsp;&nbsp;&nbsp; glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_COLOR );//或GL_SRC_ALPHA<br><br>&nbsp;&nbsp;&nbsp; 在使用前，要先查看系统允许的纹理阶段数目：<br>&nbsp;&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp; int nTextureUnits = 0;<br>&nbsp;&nbsp;&nbsp; glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &amp;nTextureUnits );<br>&nbsp;&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp;这种技术使用起来比较复杂，现在可以用shader来实现，简单得多，但为了兼顾旧显卡，这种技术还是很常用的。</font> <img src ="http://www.cnitblog.com/yggl1889/aggbug/30778.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/yggl1889/" target="_blank">桂湖山</a> 2007-07-27 12:13 <a href="http://www.cnitblog.com/yggl1889/archive/2007/07/27/30778.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>3d engine list</title><link>http://www.cnitblog.com/yggl1889/archive/2007/07/27/30777.html</link><dc:creator>桂湖山</dc:creator><author>桂湖山</author><pubDate>Fri, 27 Jul 2007 03:54:00 GMT</pubDate><guid>http://www.cnitblog.com/yggl1889/archive/2007/07/27/30777.html</guid><wfw:comment>http://www.cnitblog.com/yggl1889/comments/30777.html</wfw:comment><comments>http://www.cnitblog.com/yggl1889/archive/2007/07/27/30777.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/yggl1889/comments/commentRss/30777.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/yggl1889/services/trackbacks/30777.html</trackback:ping><description><![CDATA[3d engine list<br><br><br>1. Codecreatures <a  href="http://www.codecult.com/" target="_blank">http://www.codecult.com</a> <br>2. Ogre (free) <a  href="http://ogre.sourceforge.net/" target="_blank">http://ogre.sourceforge.net/</a> <br>3. Serious Engine <a  href="http://www.croteam.com/engine_features.shtml" target="_blank">http://www.croteam.com/engine_features.shtml</a> <br>4. Jet 3D (free) <a  href="http://www.jet3d.com/" target="_blank">http://www.jet3d.com/</a> <br>5. 6DX <a  href="http://www.aztica.com/modules/news/" target="_blank">http://www.aztica.com/modules/news/</a> <br>7. Intrinsic Alchemy <a  href="http://www.intrinsic.com/" target="_blank">http://www.intrinsic.com/</a><br>7. Q (free) <a  href="http://www.qubesoft.com/q/overview.php" target="_blank">http://www.qubesoft.com/q/overview.php</a> <br>8. Power Render 4 <a  href="http://www.egerter.com/powerrender/index.htm" target="_blank">http://www.egerter.com/powerrender/index.htm</a> <br>9. Twilight 3DGE 2 <a  href="http://twilight3d.com/products/3dge/" target="_blank">http://twilight3d.com/products/3dge/</a> <br>10. Wild Tangent <a  href="http://www.wildtangent.com/default....driver_overview" target="_blank">http://www.wildtangent.com/default....driver_overview</a> <br>11. Vital Engine <a  href="http://www.deep-shadows.com/en/ve20_features.html" target="_blank">http://www.deep-shadows.com/en/ve20_features.html</a> <br>12. Quazal <a  href="http://www.quazal.com/products/index.html" target="_blank">http://www.quazal.com/products/index.html</a> <br>13. Renderware <a  href="http://www.renderware.com/" target="_blank">http://www.renderware.com/</a> <br>14. X Ray Engine <a  href="http://www.stalker-game.com/index.php?t=engine" target="_blank">http://www.stalker-game.com/index.php?t=engine</a> <br>15. Netimmerse <a  href="http://www.ndl.com/" target="_blank">http://www.ndl.com</a> <br>16. ExNihilo (free) <a  href="http://www.ploksoftware.org/index.php" target="_blank">http://www.ploksoftware.org/index.php</a> <br>17. Plib (free) <a  href="http://plib.sourceforge.net/index.html" target="_blank">http://plib.sourceforge.net/index.html</a> <br>18. Carsten's 3D Engine (free) <a  href="http://www.ca3d-engine.de/" target="_blank">http://www.ca3d-engine.de/</a> <br>19. 3D State (free) <a  href="http://www.3dstate.com/" target="_blank">http://www.3dstate.com/</a> <br>20. Destiny 3D <a  href="http://www.destiny3d.com/pages/engine.html" target="_blank">http://www.destiny3d.com/pages/engine.html</a> <br>21. Nive 3D (free) <a  href="http://www.faktiss.net/index.html" target="_blank">http://www.faktiss.net/index.html</a> <br>22. Shine 3D <a  href="http://www.nmg.ru/product.asp?lang=en&amp;design=&amp;id=%7B11376C9A-FB6F-11D3-A930-00C0F0494FCA" target="_blank">http://www.nmg.ru/product.asp?lang=en&amp;design=&amp;id={11376C9A-FB6F-11D3-A930-00C0F0494FCA</a>} <br>23. Game Creation System 3.0 <a  href="http://www.pieskysoft.com/prod_gcs.html" target="_blank">http://www.pieskysoft.com/prod_gcs.html</a> <br>24. Amp 3D Game Design System <a  href="http://www.slamsoftware.com/frameset.html" target="_blank">http://www.slamsoftware.com/frameset.html</a> <br>25. Cloak NT <a  href="http://www.cauldron.sk/tech/cloaknt.htm" target="_blank">http://www.cauldron.sk/tech/cloaknt.htm</a> <br>26. Panard Vision (free) <a  href="http://www.panardvision.com/v3/pv_overview.php" target="_blank">http://www.panardvision.com/v3/pv_overview.php</a> <br>27. Shark 3D <a  href="http://www.shark3d.com/" target="_blank">http://www.shark3d.com/</a> <br>28. Fly 3D (free) <a  href="http://www.fly3d.com.br/" target="_blank">http://www.fly3d.com.br/</a> <br>29. Vega Prime <a  href="http://www.multigen.com/products/ru...ime/index.shtml" target="_blank">http://www.multigen.com/products/ru...ime/index.shtml</a> <br>30. Jamagic <a  href="http://www.clickteam.com/English/jamagic.php" target="_blank">http://www.clickteam.com/English/jamagic.php</a> <br>31. Quake 2 (free) <a  href="http://www.idsoftware.com/business/...=true&amp;version=6" target="_blank">http://www.idsoftware.com/business/...=true&amp;version=6</a> <br>32. 3D RAD <a  href="http://www.3drad.com/" target="_blank">http://www.3drad.com/</a> <br>33. Dark Basic Pro <a  href="http://www.darkbasicpro.com/" target="_blank">http://www.darkbasicpro.com/</a> <br>34. Blitz 3D <a  href="http://www.blitzbasic.com/" target="_blank">http://www.blitzbasic.com/</a> <br>35. Quest3D <a  href="http://www.quest3d.com/" target="_blank">http://www.quest3d.com</a> awsome engine <br>36. 3D Gamestudio A5 <a  href="http://www.conitec.net/a4info.htm" target="_blank">http://www.conitec.net/a4info.htm</a> good for beginners<br>37. TrueVision <a  href="http://francis.dupont.free.fr/coind...ish/truevision/" target="_blank">http://francis.dupont.free.fr/coind...ish/truevision/</a> <br>38. FreeCraft (free) <a  href="http://freecraft.net/" target="_blank">http://freecraft.net/</a> <br>39. Genesis 3D (free) <a  href="http://www.genesis3d.com/" target="_blank">http://www.genesis3d.com</a> <br>40. Auran Jet <a  href="http://www.auran.com/jet/overview.htm" target="_blank">http://www.auran.com/jet/overview.htm</a> <br>41. Nebula Device (free) <a  href="http://www.radonlabs.de/" target="_blank">http://www.radonlabs.de/</a> <br>42. Crystal Space (free) <a  href="http://crystal.sourceforge.net/drupal/index.php" target="_blank">http://crystal.sourceforge.net/drupal/index.php</a> <br>43. Torque <a  href="http://www.garagegames.com/pg/product/view.php?id=1" target="_blank">http://www.garagegames.com/pg/product/view.php?id=1</a> <br>44. LithTech <a  href="http://www.lithtech.com/" target="_blank">http://www.lithtech.com/</a> <br>45. Quake 3 Arena <a  href="http://www.idsoftware.com/business/...=true&amp;version=6" target="_blank">http://www.idsoftware.com/business/...=true&amp;version=6</a> <br>46. Vulpine <a  href="http://www.vulpine.de/" target="_blank">http://www.vulpine.de/</a> <br>47. Unreal <a  href="http://udn.epicgames.com/" target="_blank">http://udn.epicgames.com/</a> <br>48. Miracle 3D <a  href="http://www.miracle3d.da.ru/" target="_blank">http://www.miracle3d.da.ru/</a> <br>49. Cipher <a  href="http://www.synapticsoup.com/cipher-overview.htm" target="_blank">http://www.synapticsoup.com/cipher-overview.htm</a> <br>50. Virtools <a  href="http://www.virtools.com/" target="_blank">http://www.virtools.com/</a> nasty engine, but very expensive <br>51. Blender (free) <a  href="http://www.blender.nl/" target="_blank">http://www.blender.nl</a> <br>52. Open GVS <a  href="http://www.opengvs.com/about.htm" target="_blank">http://www.opengvs.com/about.htm</a> <br>53. Adventuremaker <a  href="http://www.adventuremaker.com/index.html" target="_blank">http://www.adventuremaker.com/index.html</a> <br>54. InterAx Game Engine <a  href="http://www.cognitial.com/interax/index.htm" target="_blank">http://www.cognitial.com/interax/index.htm</a> <br>55. Power Render X <a  href="http://www.egerter.com/prx/index.htm" target="_blank">http://www.egerter.com/prx/index.htm</a> <br>56. Aleph One (free) <a  href="http://source.bungie.org/" target="_blank">http://source.bungie.org/</a> <br>57. The Afterburner <a  href="http://www.angelfire.com/my/demos/home.htm" target="_blank">http://www.angelfire.com/my/demos/home.htm</a> <br>58. NemoX (free) <a  href="http://perso.wanadoo.fr/malakoff/index.htm" target="_blank">http://perso.wanadoo.fr/malakoff/index.htm</a> <br>59. PTL &amp; QDTE (free) <a  href="http://membres.lycos.fr/frochet/frame.htm" target="_blank">http://membres.lycos.fr/frochet/frame.htm</a> <br>60. 3DE <a  href="http://www.recent-software.com/" target="_blank">http://www.recent-software.com/</a> <br>61. SurRender <a  href="http://www.surrender3d.com/gfx_main.php" target="_blank">http://www.surrender3d.com/gfx_main.php</a> <br>62. Multimedia Fusion <a  href="http://www.clickteam.com/English/mmfusion.php" target="_blank">http://www.clickteam.com/English/mmfusion.php</a> <br>63. GraalOnline <a  href="http://www.cyberjoueurs.com/" target="_blank">http://www.cyberjoueurs.com/</a> <br>64. C2 Engine <a  href="http://www.pocketeers.com/c2.htm" target="_blank">http://www.pocketeers.com/c2.htm</a> <br>65. Tenebrae <a  href="http://tenebrae.sourceforge.net/index.php" target="_blank">http://tenebrae.sourceforge.net/index.php</a> <br>66. Crytek <a  href="http://crytek.com/" target="_blank">http://crytek.com/</a><br>67. Shockwave3D: <a  href="http://www.macromedia.com/software/director/" target="_blank">http://www.macromedia.com/software/director/</a> <br>68. Pulse3D : <a  href="http://www.pulse3d.com/" target="_blank">http://www.pulse3D.com</a> <br>69. Axel : <a  href="http://www.mindavenue.com/" target="_blank">http://www.mindavenue.com</a> <br>70. anark studio <a  href="http://www.anark.com/" target="_blank">http://www.anark.com</a> <br>71. architectural /visualization, dedicated to 3ds Max <a  href="http://www.cubicspace.com/" target="_blank">http://www.cubicspace.com</a> <br>72. architectural /visualization, dedicated to 3ds Max <a  href="http://www.vr4max.com/" target="_blank">http://www.vr4max.com</a><br>73. Vegastrike <a  href="http://vegastrike.sourceforge.net/" target="_blank">http://vegastrike.sourceforge.net/</a> NEW<br>74. up to date site for nice engines <a  href="http://www.3dengines.net/" target="_blank">http://www.3dengines.net/</a><br>75. dynamyic engine havok <a  href="http://www.havok.com/" target="_blank">http://www.havok.com/</a><br>76. a complete black box solution for absolutely any game that can be imagined <a  href="http://www.nevrax.org/" target="_blank">http://www.nevrax.org/</a><br>77. 3D game engine and multiplayer/singleplayer FPS game <a  href="http://sourceforge.net/projects/cube/" target="_blank">http://sourceforge.net/projects/cube/</a><br>78. toolkit that lets you create quality games without knowing any programming <a  href="http://www.realityfactory.ca/v3/" target="_blank">http://www.realityfactory.ca/v3/</a><br>79. 3D game engine developed by 3Ddrome <a  href="http://www.3ddrome.com/engine.php" target="_blank">http://www.3ddrome.com/engine.php</a><br>80. Iehovah realtime destructible dynamic terrains! <a  href="http://www.iehovah.com/" target="_blank">http://www.iehovah.com/</a><br>81. Voxlap the most advanced 6dof voxel engine <a  href="http://advsys.net/ken/voxlap.htm" target="_blank">http://advsys.net/ken/voxlap.htm</a><br>82. 3Impact (trial) - <a  href="http://www.3impact.com/index.htm" target="_blank">http://www.3impact.com/index.htm</a><br>83. The Urgh Engine (demo) - <a  href="http://www.urgh.cjb.net/" target="_blank">http://www.urgh.cjb.net/</a><br>84. Fluid Interactive neEngine - <a  href="http://www.fluidinteractive.com/" target="_blank">http://www.fluidinteractive.com/</a><br>85. Reality Factor Pro - <a  href="http://pro.realityfactory.ca/" target="_blank">http://pro.realityfactory.ca/</a><br>86. Cipher Engine - <a  href="http://www.cipherengine.com/" target="_blank">http://www.cipherengine.com/</a><br>87. Auran Jet - <a  href="http://www.auran.com/jet/default.htm" target="_blank">http://www.auran.com/jet/default.htm</a><br>88. 3D Rulers AMP 3D - <a  href="http://www.4drulers.com/amp.html" target="_blank">http://www.4drulers.com/amp.html</a><br>89. Power Render - <a  href="http://www.3dengine.ca/" target="_blank">http://www.3dengine.ca/</a><br>90. True Vision 3D - <a  href="http://www.truevision3d.com/html/" target="_blank">http://www.truevision3d.com/html/</a><br>91. Aztica - <a  href="http://www.aztica.com/modules/news/" target="_blank">http://www.aztica.com/modules/news/</a><br>92. CloakNT - <a  href="http://www.cauldron.sk/tech/cloaknt.htm" target="_blank">http://www.cauldron.sk/tech/cloaknt.htm</a><br>93. Light Speed - <a  href="http://lightspeed3d.cjb.net/" target="_blank">http://lightspeed3d.cjb.net/</a><br>94. ExoEngine - <a  href="http://www.exocortex.org/3dengine/" target="_blank">http://www.exocortex.org/3dengine/</a><br>95. Codecult - <a  href="http://www.codecult.com/" target="_blank">http://www.codecult.com/</a><br>96. Twilight 3D - <a  href="http://www.twilight3d.com/modules.p...=thread&amp;order=0" target="_blank">http://www.twilight3d.com/modules.p...=thread&amp;order=0</a><br>97. Squire3d Engine - <a  href="http://www.squiresoftgames.com/squire3d.html" target="_blank">http://www.squiresoftgames.com/squire3d.html</a><br>98. SunSpire 3D Engine - <a  href="http://www.razor.sk/sunspire.html" target="_blank">http://www.razor.sk/sunspire.html</a><br>99. flexibil engine <a  href="http://www.3impact.com/" target="_blank">http://www.3impact.com</a><br>100. first time used an it's really flexibel <a  href="http://www.garagegames.com/" target="_blank">http://www.garagegames.com/</a> <img  src="http://www.moon-soft.com/doc/down_info.asp?id=45202" border="0" height="1" width="1"><br><br><br><img src ="http://www.cnitblog.com/yggl1889/aggbug/30777.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/yggl1889/" target="_blank">桂湖山</a> 2007-07-27 11:54 <a href="http://www.cnitblog.com/yggl1889/archive/2007/07/27/30777.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>