﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>IT博客网-傲剑工作室-随笔分类-Bamboo Engine</title><link>http://www.cnitblog.com/sword/category/5165.html</link><description>　　　莫等闲、白了少年头，空悲切！</description><language>zh-cn</language><lastBuildDate>Wed, 18 Jul 2007 17:50:39 GMT</lastBuildDate><pubDate>Wed, 18 Jul 2007 17:50:39 GMT</pubDate><ttl>60</ttl><item><title>终于完成魔兽世界的换装系统</title><link>http://www.cnitblog.com/sword/archive/2007/07/18/30169.html</link><dc:creator>剑蚩</dc:creator><author>剑蚩</author><pubDate>Wed, 18 Jul 2007 04:01:00 GMT</pubDate><guid>http://www.cnitblog.com/sword/archive/2007/07/18/30169.html</guid><wfw:comment>http://www.cnitblog.com/sword/comments/30169.html</wfw:comment><comments>http://www.cnitblog.com/sword/archive/2007/07/18/30169.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/sword/comments/commentRss/30169.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/sword/services/trackbacks/30169.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: WoWModelViewer的源代码还真是难读啊, 费了我很大的功夫才可以正常编译和调试他的代码, 现在我的代码也比较乱, 下一步就是整理代码, 之后开始做技能和大厅,  还剩2个多月的时间了, 希望到时候可以有比较高的完成度.<br><br>简单说一下编译的问题(代码版本是0.48b, 编译器是VC2003):<br><br>1. 代码里面有很多是使用的绝对路径, 比如"#include "C:\Projects\glew\include\GL\glew.h", 这些都需要改成当前工程的路径.<br><br><img height="633" alt="o_War3HeightLight00.JPG" src="/images/cnitblog_com/sword/5161/o_WoWEquip.JPG" width="806" border="0" /><br>......<br>&nbsp;&nbsp;<a href='http://www.cnitblog.com/sword/archive/2007/07/18/30169.html'>阅读全文</a><img src ="http://www.cnitblog.com/sword/aggbug/30169.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/sword/" target="_blank">剑蚩</a> 2007-07-18 12:01 <a href="http://www.cnitblog.com/sword/archive/2007/07/18/30169.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>我的打包工具</title><link>http://www.cnitblog.com/sword/archive/2007/06/17/28638.html</link><dc:creator>剑蚩</dc:creator><author>剑蚩</author><pubDate>Sun, 17 Jun 2007 08:53:00 GMT</pubDate><guid>http://www.cnitblog.com/sword/archive/2007/06/17/28638.html</guid><wfw:comment>http://www.cnitblog.com/sword/comments/28638.html</wfw:comment><comments>http://www.cnitblog.com/sword/archive/2007/06/17/28638.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnitblog.com/sword/comments/commentRss/28638.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/sword/services/trackbacks/28638.html</trackback:ping><description><![CDATA[
		<p>    这个工具早就写好了,界面是模仿winrar的,功能都差不多了,还有一些小细节留待以后在完善，^_^.<br />打包后的后缀名是.bak.<br /><br />    基本上常用的操作都支持了,打包,解包,添加文件目录都很方便,可以有多种压缩方式.<br /><br /><img height="528" alt="o_BakPack.JPG" src="http://www.cnitblog.com/images/cnitblog_com/sword/5161/o_BakPack.JPG" width="709" border="0" /></p>
<img src ="http://www.cnitblog.com/sword/aggbug/28638.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/sword/" target="_blank">剑蚩</a> 2007-06-17 16:53 <a href="http://www.cnitblog.com/sword/archive/2007/06/17/28638.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>War3中的地形高度.光照.水</title><link>http://www.cnitblog.com/sword/archive/2007/06/17/28637.html</link><dc:creator>剑蚩</dc:creator><author>剑蚩</author><pubDate>Sun, 17 Jun 2007 08:10:00 GMT</pubDate><guid>http://www.cnitblog.com/sword/archive/2007/06/17/28637.html</guid><wfw:comment>http://www.cnitblog.com/sword/comments/28637.html</wfw:comment><comments>http://www.cnitblog.com/sword/archive/2007/06/17/28637.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/sword/comments/commentRss/28637.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/sword/services/trackbacks/28637.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1. 高度:<br>            在我的程序里面,高度值都是取的周围相邻地块高度的平均值.<br><br>2.光照:<br>            首先是找出与当前顶点共享的所有面, 然后是计算面法线,最后取平均值.<br><br><img height="652" alt="o_War3HeightLight00.JPG" src="/images/cnitblog_com/sword/5161/o_War3HeightLight00.JPG" width="949" border="0" /><br>......&nbsp;&nbsp;<a href='http://www.cnitblog.com/sword/archive/2007/06/17/28637.html'>阅读全文</a><img src ="http://www.cnitblog.com/sword/aggbug/28637.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/sword/" target="_blank">剑蚩</a> 2007-06-17 16:10 <a href="http://www.cnitblog.com/sword/archive/2007/06/17/28637.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>国内游戏编程的书翻译慢,国外的书买不起!</title><link>http://www.cnitblog.com/sword/archive/2007/05/08/26756.html</link><dc:creator>剑蚩</dc:creator><author>剑蚩</author><pubDate>Tue, 08 May 2007 12:41:00 GMT</pubDate><guid>http://www.cnitblog.com/sword/archive/2007/05/08/26756.html</guid><wfw:comment>http://www.cnitblog.com/sword/comments/26756.html</wfw:comment><comments>http://www.cnitblog.com/sword/archive/2007/05/08/26756.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/sword/comments/commentRss/26756.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/sword/services/trackbacks/26756.html</trackback:ping><description><![CDATA[    这几天在网上下了&lt;游戏编程精粹6&gt;,&lt;More Opengl Game Programming&gt;...,国外精粹6都出了好久了,结果国内连5都还没有出,真是悲哀啊.<br />    英文的资料看起来始终还是没有中文的舒服，有时看着看着就困了，一般出了翻译版我还是会去买来收藏一下的.<br />    有时候也想着在国外买书，不过书都是以美元计算，差不多一本书都要几百RMB，乖乖，只能是等国内翻译了.<img src ="http://www.cnitblog.com/sword/aggbug/26756.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/sword/" target="_blank">剑蚩</a> 2007-05-08 20:41 <a href="http://www.cnitblog.com/sword/archive/2007/05/08/26756.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>魔兽3自适应地块贴图算法</title><link>http://www.cnitblog.com/sword/archive/2007/04/21/26000.html</link><dc:creator>剑蚩</dc:creator><author>剑蚩</author><pubDate>Sat, 21 Apr 2007 14:56:00 GMT</pubDate><guid>http://www.cnitblog.com/sword/archive/2007/04/21/26000.html</guid><wfw:comment>http://www.cnitblog.com/sword/comments/26000.html</wfw:comment><comments>http://www.cnitblog.com/sword/archive/2007/04/21/26000.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnitblog.com/sword/comments/commentRss/26000.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/sword/services/trackbacks/26000.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 整个贴图过程分为4个步骤:<br>1. 删除地块<br>2. 拼接地块<br>3. 排序地块层<br>4. 更新地块<br><br><img height="628" alt="o_mdl0.JPG" src="/images/cnitblog_com/sword/5161/o_Terrain.JPG" width="801" border="0" /><br>......&nbsp;&nbsp;<a href='http://www.cnitblog.com/sword/archive/2007/04/21/26000.html'>阅读全文</a><img src ="http://www.cnitblog.com/sword/aggbug/26000.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/sword/" target="_blank">剑蚩</a> 2007-04-21 22:56 <a href="http://www.cnitblog.com/sword/archive/2007/04/21/26000.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>mdl骨骼动画</title><link>http://www.cnitblog.com/sword/archive/2007/04/21/25996.html</link><dc:creator>剑蚩</dc:creator><author>剑蚩</author><pubDate>Sat, 21 Apr 2007 14:44:00 GMT</pubDate><guid>http://www.cnitblog.com/sword/archive/2007/04/21/25996.html</guid><wfw:comment>http://www.cnitblog.com/sword/comments/25996.html</wfw:comment><comments>http://www.cnitblog.com/sword/archive/2007/04/21/25996.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/sword/comments/commentRss/25996.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/sword/services/trackbacks/25996.html</trackback:ping><description><![CDATA[引擎里终于也加入了mdl骨骼动画. 除了cs里的模型, 在网上我没有找到我需要的mdl模型, 所以最终游戏里面可能不会有mdl的模型了.<br /><br />模型效果贴图:<br /><img height="632" alt="o_mdl0.JPG" src="http://www.cnitblog.com/images/cnitblog_com/sword/5161/o_mdl0.JPG" width="806" border="0" /><img src ="http://www.cnitblog.com/sword/aggbug/25996.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/sword/" target="_blank">剑蚩</a> 2007-04-21 22:44 <a href="http://www.cnitblog.com/sword/archive/2007/04/21/25996.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>ms3d骨骼动画</title><link>http://www.cnitblog.com/sword/archive/2007/04/21/25995.html</link><dc:creator>剑蚩</dc:creator><author>剑蚩</author><pubDate>Sat, 21 Apr 2007 14:42:00 GMT</pubDate><guid>http://www.cnitblog.com/sword/archive/2007/04/21/25995.html</guid><wfw:comment>http://www.cnitblog.com/sword/comments/25995.html</wfw:comment><comments>http://www.cnitblog.com/sword/archive/2007/04/21/25995.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/sword/comments/commentRss/25995.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/sword/services/trackbacks/25995.html</trackback:ping><description><![CDATA[感觉这应该是最易懂的一种骨骼动画模型，模型编辑软件(MilkShape 3D)也很简单，我的游戏最终可能会主要使用这种格式.<br /><br />模型效果贴图:<br /><img height="631" alt="o_ms3d0.JPG" src="http://www.cnitblog.com/images/cnitblog_com/sword/5161/o_ms3d0.JPG" width="806" border="0" /><img src ="http://www.cnitblog.com/sword/aggbug/25995.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/sword/" target="_blank">剑蚩</a> 2007-04-21 22:42 <a href="http://www.cnitblog.com/sword/archive/2007/04/21/25995.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>War3模型</title><link>http://www.cnitblog.com/sword/archive/2007/04/21/25993.html</link><dc:creator>剑蚩</dc:creator><author>剑蚩</author><pubDate>Sat, 21 Apr 2007 14:39:00 GMT</pubDate><guid>http://www.cnitblog.com/sword/archive/2007/04/21/25993.html</guid><wfw:comment>http://www.cnitblog.com/sword/comments/25993.html</wfw:comment><comments>http://www.cnitblog.com/sword/archive/2007/04/21/25993.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/sword/comments/commentRss/25993.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/sword/services/trackbacks/25993.html</trackback:ping><description><![CDATA[最近几天一直在学习War3的模型,参考资料是国外的一个War3模型察看器的源代码,骨骼动画还没有写完,到时候写完了在贴上来. 
<p>这个是我参考的那个模型察看器的网址. <a href="http://magos.thejefffiles.com/War3ModelEditor/" target="_blank">http://magos.thejefffiles.com/War3ModelEditor/</a></p><p>模型贴图效果:<br /><img height="631" alt="o_WarModel0.jpg" src="http://www.cnitblog.com/images/cnitblog_com/sword/5161/o_WarModel0.jpg" width="804" align="center" border="0" /></p><img src ="http://www.cnitblog.com/sword/aggbug/25993.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/sword/" target="_blank">剑蚩</a> 2007-04-21 22:39 <a href="http://www.cnitblog.com/sword/archive/2007/04/21/25993.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>