﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>IT博客-遗忘河-文章分类-Lethe GDK</title><link>http://www.cnitblog.com/lethep/category/4943.html</link><description>一个人的烦恼是因为记性太好.</description><language>zh-cn</language><lastBuildDate>Mon, 26 Sep 2011 11:40:37 GMT</lastBuildDate><pubDate>Mon, 26 Sep 2011 11:40:37 GMT</pubDate><ttl>60</ttl><item><title>Model-View Indenpend Progress Mesh (VIPM)</title><link>http://www.cnitblog.com/lethep/articles/25505.html</link><dc:creator>大悟终空</dc:creator><author>大悟终空</author><pubDate>Mon, 09 Apr 2007 16:06:00 GMT</pubDate><guid>http://www.cnitblog.com/lethep/articles/25505.html</guid><wfw:comment>http://www.cnitblog.com/lethep/comments/25505.html</wfw:comment><comments>http://www.cnitblog.com/lethep/articles/25505.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/lethep/comments/commentRss/25505.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/lethep/services/trackbacks/25505.html</trackback:ping><description><![CDATA[<img src="http://www.cnitblog.com/images/cnitblog_com/lethep/4967/o_PM_01.jpg" border=0><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1年多了,进展真的是非常非常缓慢,1年多以前,lethe engine 的相关物理,模型,动画,terrain ,lighting ,shadow ,ocean shore 等特效DEMO 都能勉强跑起来, 后来出于种种原因,被我推翻重写,最大的一个原因仅仅是因为接口不是那么明了.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 好了,现在重写设计后,东西又终于慢慢露出头角了.当然,性能和安全性也有很大提升,这就是我这一年多来的回报麽...&nbsp; @!@&nbsp; 如果是的话,那么我得感谢CryTek, 是他的SDK让我对如何设计我的引擎产生了很多灵感,真的是非常非常多.Nvidia NvPrefKit 是一款不错的利器,起码,我的地形系统就是通过它才能得到完善. <br>&nbsp;&nbsp; 够了,牢骚就发到这里. 截图, GUI控制还没有写,先贴出来.立此存照.&nbsp;<br>&nbsp; 以上是对一个包含2个材质,3个Mesh Section 的模型导出后的渲染结构,当前细节等级为3.也是最末尾等级.<br>&nbsp; 原始顶点 5480&nbsp; Tri-Face : 4998&nbsp;<br>&nbsp;Lvelel&nbsp;1&nbsp;&nbsp; 坍陷目标 0.9&nbsp;&nbsp;&nbsp;&nbsp; Vertics : 4882&nbsp;&nbsp; Faces : 2760<br>&nbsp;Lvelel&nbsp;2&nbsp;&nbsp; 坍陷目标 0.7&nbsp;&nbsp;&nbsp;&nbsp; Vertics : 3137&nbsp;&nbsp; Faces :&nbsp;2362<br>&nbsp;Lvelel&nbsp;3&nbsp;&nbsp; 坍陷目标 0.5&nbsp;&nbsp;&nbsp;&nbsp; Vertics :&nbsp;2638&nbsp;&nbsp; Faces :&nbsp;1995&nbsp;<br><br>不怎么理想,正在研究hoppe 的Efficient Implementation of Progressive Meshes论文.(<a href="http://research.microsoft.com/~hoppe/">http://<span class=a><font color=#008000 size=2>research.microsoft.com/~hoppe/</a></font></span>&nbsp; )<br>&nbsp;
<img src ="http://www.cnitblog.com/lethep/aggbug/25505.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/lethep/" target="_blank">大悟终空</a> 2007-04-10 00:06 <a href="http://www.cnitblog.com/lethep/articles/25505.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>