﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>IT博客-Flashlizi's blog-专注Flash相关开发-随笔分类-AS2</title><link>http://www.cnitblog.com/flashlizi/category/6109.html</link><description /><language>zh-cn</language><lastBuildDate>Tue, 04 Oct 2011 09:44:06 GMT</lastBuildDate><pubDate>Tue, 04 Oct 2011 09:44:06 GMT</pubDate><ttl>60</ttl><item><title>AS2：实现动态文本的描边及阴影效果</title><link>http://www.cnitblog.com/flashlizi/archive/2007/11/19/36497.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 19 Nov 2007 06:03:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/11/19/36497.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/36497.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/11/19/36497.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/36497.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/36497.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 利用filters滤镜包里的GlowFilter和DropShadowFilter，我们很容易实现PS中的文字描边、阴影等效果。下面只是针对比较常用的12px的宋体描边和阴影效果的演示代码。&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/11/19/36497.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/36497.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-11-19 14:03 <a href="http://www.cnitblog.com/flashlizi/archive/2007/11/19/36497.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>解决Form中ExternalInterface的Bug问题</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33202.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 08:13:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33202.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33202.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33202.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33202.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33202.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: ExternalInterface API是专门处理flash与外部应用的交互的。在IE浏览器下，将flash对象放在form标签之间的时候，js就会报错，ExternalInterface的call和addcallback方法失效。网上有两种解决办法，经测试均有效。&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33202.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33202.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 16:13 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33202.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>一组非常好的讲解Matrix应用的文章</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33199.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 08:07:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33199.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33199.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33199.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33199.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33199.html</trackback:ping><description><![CDATA[矩阵转换在变形、颜色调整、滤镜等方面有非常重要的应用。下面是一组这方面非常好的英文教程：<br><br><a href="http://www.adobe.com/devnet/flash/articles/matrix_transformations_print.html" target=_blank>1、利用Matrix在Flash中做几何变换,调整颜色和卷积特效</a><br><a href="http://www.senocular.com/flash/tutorials/transformmatrix/" target=_blank>2、理解Flash8中的矩阵变换</a><br><a href="http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html" target=_blank>3、颜色矩阵类（ColorMatrix&nbsp;Class）</a><br><a href="http://docs.gimp.org/en/plug-in-convmatrix.html" target=_blank>4、回旋矩阵（Convolution&nbsp;Matrix）</a> 
<img src ="http://www.cnitblog.com/flashlizi/aggbug/33199.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 16:07 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33199.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>AS2：动态改变实例对象所属的类</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33193.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 07:46:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33193.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33193.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33193.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33193.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33193.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Object对象有2个属性：__proto__和prototype。__proto__是引用用于创建对象的类或构造函数的 prototype属性；prototype是对类或函数对象的超类的引用。在as2中，对象的基本继承都是通过原型链的。因此，我们可以利用Object对象的__proto__和prototype属性来实现动态改变实例对象所属的类。&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33193.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33193.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 15:46 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33193.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>AS2：细看NaN常数</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33187.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 07:30:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33187.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33187.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33187.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33187.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33187.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: NaN常数，是一个非常特殊的number。它表示非数字，其值为IEEE-754，但是它的数据类型是number。很自然的，大家会想到另外的常数undefined、null，不过它们确有很大的差别。&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33187.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33187.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 15:30 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33187.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>谈谈Actionscript中的惰性函数定义模式（Lazy Function Definition）</title><link>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33185.html</link><dc:creator>flashlizi</dc:creator><author>flashlizi</author><pubDate>Mon, 10 Sep 2007 07:24:00 GMT</pubDate><guid>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33185.html</guid><wfw:comment>http://www.cnitblog.com/flashlizi/comments/33185.html</wfw:comment><comments>http://www.cnitblog.com/flashlizi/archive/2007/09/10/33185.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnitblog.com/flashlizi/comments/commentRss/33185.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/flashlizi/services/trackbacks/33185.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近看了Peter的Javascript的惰性函数定义模式（Lazy Function Definition）之后，想测试下as下的这种函数模式的效率是否比一般的模式要高。不了解此函数定义模式的朋友可以看看这篇文章的翻译。我做了如下测试：&nbsp;&nbsp;<a href='http://www.cnitblog.com/flashlizi/archive/2007/09/10/33185.html'>阅读全文</a><img src ="http://www.cnitblog.com/flashlizi/aggbug/33185.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnitblog.com/flashlizi/" target="_blank">flashlizi</a> 2007-09-10 15:24 <a href="http://www.cnitblog.com/flashlizi/archive/2007/09/10/33185.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>