﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>IT博客-Luke</title><link>http://www.cnitblog.com/Luke/</link><description>为中国3D游戏设计技术的进步而努力</description><language>zh-cn</language><lastBuildDate>Tue, 05 May 2026 03:11:57 GMT</lastBuildDate><pubDate>Tue, 05 May 2026 03:11:57 GMT</pubDate><ttl>60</ttl><item><title>游戏人生</title><link>http://www.cnitblog.com/Luke/archive/2006/04/12/9044.html</link><dc:creator>游戏人生</dc:creator><author>游戏人生</author><pubDate>Wed, 12 Apr 2006 03:59:00 GMT</pubDate><guid>http://www.cnitblog.com/Luke/archive/2006/04/12/9044.html</guid><wfw:comment>http://www.cnitblog.com/Luke/comments/9044.html</wfw:comment><comments>http://www.cnitblog.com/Luke/archive/2006/04/12/9044.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnitblog.com/Luke/comments/commentRss/9044.html</wfw:commentRss><trackback:ping>http://www.cnitblog.com/Luke/services/trackbacks/9044.html</trackback:ping><description><![CDATA[
		<div>  以前做游戏时,觉得自己在这方面没什么天份,想转行.但人算不如天算,过了二年多后,又要开始重操旧业!也许上天注定我这辈子要游戏人生!</div>
		<div>  其实我们中国的游戏制作水平与世界相差很远,有很多可发展的空间,今天,我在这里祝愿自己以后在这方面能有所成就!</div>
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